Proper 8, Year A 2026: Genesis 22:1-14
My husband plays a lot of video games. One of his favorites is actually called The Binding of Isaac . The game takes the raw, harrowing themes of the biblical narrative we read today from Genesis and uses them to construct a dark allegory about religious trauma, childhood isolation, and guilt. The game mirrors the structure of the biblical text perfectly in its opening, only to subvert its meaning entirely to reveal a tragic reality. It’s a game that you can play all the way through in about half an hour, once you know what you’re doing, so I have heard the opening line, “Isaac and his mother” about a million times. The game’s cinematic intro directly references Genesis 22, mapping the biblical figures onto a broken, modern household where Isaac and his mother live alone in a small house on a hill. Isaac draws pictures and plays with toys while Mom watches Christian broadcasts on television. A voice from above (implied to be God, mimicking the test of Abraham) speaks to Mom, demanding ...